Roll six dice
You can roll up to three times during an attempt. Your first roll uses all six dice.
Two to four travellers · six dice · one shared journey
Race through ten original travel objectives. Gather a private group, open a public table, or sharpen your route against Scout.
Your first journey
Every traveller follows the same ten waypoints in order. On your turn, you get one attempt at the next waypoint on your route.
You can roll up to three times during an attempt. Your first roll uses all six dice.
After rolling, tap any useful dice to hold them. Reroll the rest as you work towards the objective.
Complete the objective and stamp it immediately. If three rolls miss, end the attempt and try again next turn.
Finish the round fairly. The first traveller home starts the final round. Most stamps wins; tied routes are decided by miles, and later waypoints are worth more.
Take your time. Progress saves after every move, so everyone can return and play whenever their turn comes.
Public departures
Looking for travellers who are ready to roll.