Two to four travellers · six dice · one shared journey

Chart your own route, one turn at a time.

Race through ten original travel objectives. Gather a private group, open a public table, or sharpen your route against Scout.

01 Open a table02 Gather travellers03 Roll when ready
New journey

Choose your table

Share one invitation and start whenever two to four travellers are ready.

Seats
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Your first journey

How to play

Every traveller follows the same ten waypoints in order. On your turn, you get one attempt at the next waypoint on your route.

01

Roll six dice

You can roll up to three times during an attempt. Your first roll uses all six dice.

02

Hold what helps

After rolling, tap any useful dice to hold them. Reroll the rest as you work towards the objective.

03

Stamp the waypoint

Complete the objective and stamp it immediately. If three rolls miss, end the attempt and try again next turn.

Finish the round fairly. The first traveller home starts the final round. Most stamps wins; tied routes are decided by miles, and later waypoints are worth more.

Take your time. Progress saves after every move, so everyone can return and play whenever their turn comes.

Public departures

Open tables

Join as a guest · no account needed
Checking the departures board

Looking for travellers who are ready to roll.